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Junior Year Game Development Journal Entry #1

Updated: Feb 15, 2020

As a producer, I am in a place of strong teambuilding, but I lack technical skills. I am strong at fostering tight, trusting bonds between my teammates, establishing norms, creating a fun and positive environment, and keeping everyone on task. I frequently receive feedback about my strong ability to move a team from conception to completion while quickly remedying impediments that arise. My team usually seems to appreciate my company, my input, and the atmosphere I create during meetings for everyone to contribute.



Some of my accomplishments include successfully running a team with multiple members of each discipline, taking on multiple overloaded course schedules to pursue a minor in Global Studies, and the project I produced in Production I: a mobile game actually published on the Google Play store, which I developed on a team with another producer who considerably contrasted my style. This is the Pineapple link to that project: https://pineapple.champlain.edu/projects/sp19-egd220-section03-project02-team01?jump=welcome I am also very proud of the project I did for my Eagle Scout rank, where I had to keep in contact with numerous municipal officials and workers to lead a public safety campaign raising awareness of the issue of improper house numbering in my hometown.


Despite these strengths, I believe the quality of my work could improve. I frequently grapple with the oppressive addiction of procrastination, leading to late and subpar submissions. I need to put in the effort to get my work done before it’s “due” so that my teammates can help me make it better. Another thing that would help me improve the quality of my work is to acquire more useful technical skills; what I mean by this is to become more familiar with the systems in use by my team. If we make a game in Unity and I know virtually nothing about how the engine works, it is my responsibility to at least have a working knowledge of what my teammates are doing with it. I’ve always thought about learning a programming language as well, and maybe now is the time to do it.



Going forward with this semester, I would also like to improve my ability to give feedback. I’ve always felt that I gave pretty good feedback in terms of its usability, and therefore never seen the need to improve how I go about it. After the lesson in class we had about giving feedback though, I now have a whole new perspective on how it could work so much better. While


I’ve been pretty good about keeping the feedback I give nice, there is work that could be done in the area of its efficacy toward the people I critique. Especially when I give negative feedback; I need to figure out better ways to deliver it that aren’t mean yet still convey what my true feelings are.

I hope to improve on my weaknesses and play to my strengths as a producer. I am optimistic about this semester and I’m looking forward to more projects which will both test me and teach me.


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